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ARMA 3 is an open-world , realism-based, military tactical shooter video game developed and published by Bohemia Interactive. The islands feature photo-realistic terrain and water environments. The smaller island, Stratis, expands over an area of 20 square kilometres 7. The single-player campaign has the player take control of U. Army soldier Corporal Ben Kerry. During the campaign, the player will face everything from lone wolf infiltration missions to the commanding of large scale armored operations.
The player is able to choose different objectives and weaponry such as UAVs , artillery , and air support according to their play style. In , a ceasefire is declared. The division is commonly known as Tanoa, the largest island in the division. The campaign takes place after the events of the base game campaign, following the regroup with NATO ending.
Other scenarios are explored as Nathan reminisces about past events. Some actions the player can take have moral consequences, which are reflected in the ending. Players also play as Sergeant Conway during the prologue. In , a firing incident between the AAF and FIA leads to the breakdown of their ceasefire, and eventually escalates into open warfare. Miller organizes a number of ineffective guerrilla missions against the AAF, while his own squad conducts clandestine operations independently. After making contact with an FIA operative by the name of Nikos Panagopolous, Kerry's group follows them to a cache, only to have it destroyed by AAF forces, with Nikos seemingly escaping.
Despite Miller's orders, Kerry's team returns to camp to find it in ruins, with NATO survivors tending to the wounded. To assist with the invasion, Miller leads the survivors to take control of a town on Stratis, called Agia Marina.
However, CSAT reinforcements foil the operation, and Miller orders the survivors to head to Altis on two boats he prepared in a small cove. Miller states that the survivors will link up with the FIA upon arriving at Altis, but AAF attack jets attack and destroy the boats before they arrive at Altis. Kerry wakes up on Altis and manages to reunite with Lieutenant James, Miller's second in command, who laid in on a mountain after an FIA attack on Kavala the former capital of Altis failed miserably.
During this part, Kerry can accidentally destroy the ammo truck, though it does not effect the outcome of the mission as CSAT carries out a massive counterattack and nearly exterminates the FIA, forcing them to move to a different camp near Gori. More missions pass as Kerry helps take down an outpost and capture a fuel truck he can either use the fuel truck to blow up a ranking commander from CSAT and lower CSAT's reserves in later missions, or bring the fuel back and get a head start on other missions.
In the next mission, Kerry helps an officer named Orestes defect, and uses him to either take down a helicopter or raid a CSAT repair depot. The operation is successful, and the FIA begins to become more emboldened in their strategy.
Kerry manages to call off the attack through a downed NATO pilot. When Kerry asks about Miller, Armstrong responds that he has no knowledge of Scott Miller, and that British forces left Stratis many months ago.
Mentioning Miller drives Armstrong to believe Kerry may be hostile, on top of the fact that he is the only survivor from Task Force Aegis on Stratis. Crossroads confirms that Miller is not hostile, but he warns Kerry to stay away from his team. During this time, tectonic activity on Altis increases sharply. James who provides his location to find him. If Kerry regroups with NATO, Kerry is ordered to lead a reconnaissance squad to mark out enemy positions and spearhead the offensive.
The AAF surrenders shortly after the offensive begins. An epilogue set six weeks later shows peace returning to Altis, while Kerry, now Sergeant, works with the continued NATO presence to maintain peace. James orders Kerry to find a truck loaded with a special device and take it to Miller, before dying. Kerry finds the truck in the facility and brings it to Miller.
Kerry confronts Miller about his actions and the nature of the device, but Miller only hints that the device is responsible for the recent tremors. Miller initially promises to return for Kerry after he takes the device off the island, but breaks the promise after he leaves, leaving Kerry alone to find a way off the island. Following a major tsunami known as the Pacific disaster, the paramilitary crime syndicate, the Syndikat, rose to power in several regions on Tanoa.
CTRG Group 15, under callsign "Raider", deploys on Tanoa and conducts several operations against the Syndikat, destroying a Syndikat ammo depot and ambushing a Syndikat convoy. Raider manages to escape from the ambush. Miller believes that Viper deployed Eastwind on Tanoa, causing the Pacific disaster, and supported the Syndikat, all to destabilize Tanoa.
Days after the end of the NATO invasion of Altis, a civilian mechanic from the Altis town of Oreokastro returns to the town, after hearing news that his missing brother had appeared at the town's church in a recent firefight. As he searches the church, he is killed by a landmine. Several days later, journalist Katherine Bishop conducts an online interview with Nathan MacDade as he works on the disposal of explosive remnants of war at Oreokastro. Oreokastro, formerly a major FIA garrison and the site of an IDAP camp, was completely destroyed during the war and is now a ghost town.
Nathan reminisces about Oreokastro's past as he conducts his work, and tells five stories surrounding Oreokastro during the war.
After Nathan responds, Katherine shows Nathan a draft of her report on the impacts the war had left on the life on Altis, the contents reflecting on the player's actions throughout the campaign. As Nathan completes the EOD operation, he bides Katherine farewell as he and his team pack up and leave Oreokastro, proceeding to their next cleanup site.
The beta version was released on June 25, , and anyone who owned the alpha would have their copy automatically upgraded. It allows players to use the game's Zeus mode in multiplayer where the player s designated as Zeus gain god-like powers and can control scenarios in real time using a full 3D overview of the match reminiscent of the game's Eden editor's primary interface.
Bohemia Interactive featured an April Fool's joke video on April 1, The DLC added 20 types of Karts and objects useful for creating tracks and driver models.
It also includes single-player scenario and time trials. The DLC was also accompanied by a platform update, which added new mechanics including firing from passenger seats of vehicles, sling loading with helicopters and an advanced flight dynamics model which is an improved version of the flight model from another Bohemia game, Take On Helicopters. Owners of the DLC get access to new equipment including new weapons, scopes, ghillie suits and single-player content.
The DLC was supported by an update for Arma 3, which included new mechanics for weapon resting, bipods, recoil, AI suppression and sound scape alongside new content and a game mode called End Game.
The main features for this expansion are:. Arma 3: Jets is the first piece of DLC developed in cooperation with a partner, Bravo Zero One Studios, adding gameplay improvements and new units to the game including planes and an aircraft carrier. The DLC also includes many performance changes and the addition of a new interactive object, a nuclear-powered Gerald R.
This DLC also includes a large sensory overhaul, changing the way radar, laser and missile tracking functions. Some of the other overhauls included in the DLC include an extended damage model and a dynamic load out system. To celebrate the 16th Anniversary of Operation Flashpoint , Bohemia Interactive announced it was working on a full recreation of one of the game's maps: the fictional Mediterranean island of Malden.
It contained new assets as well as many already created for Altis and Tanoa, and was released free for all game owners in June This DLC was developed by Bohemia Interactive's new studio in Amsterdam, Netherlands under the code-name Orange, and pursued an aspect of warfare not often covered by other games. This DLC was released on September 7, The DLC added many new features, including a new faction called the International Development and Aid Project which specialises in rapidly responding to crisis requiring humanitarian aid , a new miniature campaign for users to play, new vehicles, two new unmanned aerial vehicles , an APERS Mine Dispenser, cluster munitions , and various new clothing items.
It includes three distinct singleplayer military "operations" essentially mini-campaigns , each focusing on different aspects of ground combat. Each operation requires careful planning in order to succeed as all decisions the player makes can affect the outcome but all offer high replayability.
Other features include an "After Action Report" video, which includes insights for each operation from one of Bohemia Interactive's military consultants, new music tracks, new Steam achievements, and improvements to the game's scripting system in order to help players more easily create complex scenarios.
Premium content includes three vehicles and a mini-campaign. Accompanying platform update brought new handling and damage models for vehicles alongside expanded anti-tank launcher systems and additional content. This DLC was released on 29 April It includes a 10 mission singleplayer Campaign, four new factions West Germany , East Germany , Poland and Denmark , 70 new vehicles with new variants , 30 weapons with new variants , 'various' infantry clothing, new terrain and gear, and 17 multiplayer scenarios.
This DLC also contains a new campaign called First Contact, in which the player takes part in a military training exercise when an alien vessel enters the atmosphere. The Bootcamp Update was released on 14 July It features training content, a Virtual Reality terrain, and a short campaign. The Bootcamp Campaign serves as the prequel to the main game.
The goal of this update was to present the game to new players. The Nexus update was released on 1 December It brought an improved version of the official multiplayer mission "End Game", a spectator mode, and multiple improvements such as soldier protection, stamina, and an audio overhaul.
The Eden update, released on 18 February , added an in-game 3D editor, making the creation of missions easier. It also included launcher and server browser improvements, and an update to the audio system. A 'Visual Update' was released with the 1. As of 1 August , the 1. On 8 December , the 1. ARMA 3 has received generally favorable reviews, garnering a score of 74 out of on the review aggregation website Metacritic based on 38 reviews.
However, others criticised the lack of single-player content on release, mainly a campaign. PC Gamer selected the game to be the simulation game of the year. The islands of Altis and Stratis also received much praise. It was announced on May 28, , that the game had sold one million copies. In October sales had reached two million units, and in March it reached 3 million sales. The game has sold 5 million copies as of June The Greek media  reported on 10 September that two Czechs were arrested on the Greek island Lemnos and charged with espionage.
According to Greek media reports, the two men claimed to be working for Bohemia Interactive in an official capacity, recording videos   and taking photographs for the development of ARMA 3. Under Greek law taking photographs of military installations and the like is prohibited for reasons of national security.
The two were initially identified as David Zapletal and Pavel Guglava,  although it was later confirmed that the two were actually Martin Pezlar and Ivan Buchta. The duo's employee status under Bohemia Interactive was confirmed, but the company later stated that they were on the island "with the sole purpose of experiencing the island's beautiful surroundings".
While the two were imprisoned, Bohemia Interactive shut down access to one of the threads on their official forums   titled Greek Military which was created on 1 August
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